The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques
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Computer Animation Festival
Computer Animation Festival
Programsort icon Date & Time Focus
Full Conference
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The Studio–Talks
Map Design + Social and Environmental issues: Graphic Design Education at Its Best
The Studio/West Building, Ballroom A
Wednesday, 10 August
1:15-1:45 pm
Education
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The Studio–Talks
MakerBot
The Studio/West Building, Ballroom A
Monday, 8 August
2-2:30 pm
Production Communities
Full Conference
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The Studio–Talks
Lighting Worlds in Unity
The Studio/West Building, Ballroom A
Thursday, 11 August
10:30am-12:00 pm
Education
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The Studio–Talks
Let There Be Hair
The Studio/West Building, Ballroom A
Tuesday, 9 August
3:45-4:15 pm
Full Conference
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The Studio–Talks
Keyshot
The Studio/West Building, Ballroom A
Thursday, 11 August
12-1:00 pm
Full Conference
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The Studio–Talks
How to Capture Your Dream
The Studio/West Building, Ballroom A
Tuesday, 9 August
1:15-1:45 pm
Full Conference
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The Studio–Talks
GigaPan Time Machine: Explorable, Gigapixel-Scale Time-Lapse Imagery Authoring Multiresolution, Gigapixel-Scale Video Exploration
The Studio/West Building, Ballroom A
Tuesday, 9 August
9:30-10:30 am
Research
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The Studio–Talks
Embroidery Modeling and Rendering in Real Time
The Studio/West Building, Ballroom A
Monday, 8 August
3-3:30 pm
Full Conference
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The Studio–Talks
Dynamic 3D & Photoshop Integration
The Studio/West Building, Ballroom A
Tuesday, 9 August
2-2:30 pm
Full Conference
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The Studio–Talks
DIYLILCNC
The Studio/West Building, Ballroom A
Wednesday, 10 August
10:30-11:00 am
Production Communities
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The Studio–Talks
Digital Clothing: A New Paradighm for Fashion
The Studio/West Building, Ballroom A
Monday, 8 August
10:30-11:00 am
Research
Full Conference
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The Studio–Talks
Developing a Fab Lab for 3D Data Capture, Modeling and Prototyping
The Studio/West Building, Ballroom A
Wednesday, 10 August
9-9:30 am
Education
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Basic Conference
The Studio–Talks
Dan Gustafson
The Studio/West Building, Ballroom A
Sunday, 7 August
5-5:30 pm
Full Conference
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The Studio–Talks
Creating Cool Games Without a Programmer
The Studio/West Building, Ballroom A
Monday, 8 August
12-1:00 pm
Education
Full Conference
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The Studio–Talks
Bridging Synthetic and Organic Materiality: Graded Transitions in Material Connections
The Studio/West Building, Ballroom A
Wednesday, 10 August
3:45-4:15 pm
Full Conference
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The Studio–Talks
Blending of Transforms with Non-Uniform Parent Scale
The Studio/West Building, Ballroom A
Monday, 8 August
5-5:30 pm
Full Conference
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The Studio–Talks
A Unified Dynamics Pipeline for Hair, Cloth, and Flesh in Rango
The Studio/West Building, Ballroom A
Sunday, 7 August
3-3:30 pm
Full Conference
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The Studio–Talks
Animated Lines
The Studio/West Building, Ballroom A
Tuesday, 9 August
5-5:30 pm
Art
Full Conference
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The Studio–Talks
3D Color Printing Using ZCorp Rapid Prototyping
The Studio/West Building, Ballroom A
Monday, 8 August
11am-12:00 pm
Production Communities
Full Conference
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The Studio–Workshops
World Creation in CryENGINE
The Studio/West Building, Ballroom A
Wednesday, 10 August
10:40am-12:10 pm
Full Conference
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The Studio–Workshops
Vignette Correction in GigaPan Stitch
The Studio/West Building, Ballroom A
Thursday, 11 August
9-10:30 am
Full Conference
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The Studio–Workshops
Using the Giga Pan Imaging System
The Studio/West Building, Ballroom A
Sunday, 7 August
3:45-5:15 pm
Full Conference
Basic Conference
The Studio–Workshops
The XVJ (Xpressive Video-Jockey)
The Studio/West Building, Ballroom A
Tuesday, 9 August
10:40am-12:10 pm
Full Conference
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The Studio–Workshops
Rigging Characters for CryENGINE
The Studio/West Building, Ballroom A
Tuesday, 9 August
9-10:30 am
Full Conference
Basic Conference
The Studio–Workshops
KeyShot: Amazing Rendering and Animation in Real Tiem
The Studio/West Building, Ballroom A
Thursday, 11 August
10:40am-12:10 pm