The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Destruction and Dynamics for Film and Game Production

Sunday, 7 August 2:00 pm - 5:15 pm | East Building, Ballroom A/B

This course focuses on rigid-body and particle simulation and collision techniques used in breaking objects and large-scale destruction. Following a brief introduction to the basic theory, the course continues with examples from specific films and games. Topics include production aspects such as authoring tools (including the open-source Bullet physics library used in both game and film production) and computational and algorithmic issues.


2 pm
Introduction and Overview of Destruction and Dynamics Techniques

2:30 pm
Authoring Destruction With the Dynamica Bullet Maya Plugin

2:45 pm
Destruction and Dynamics Artist Tools at DreamWorks Animation
Zafar & Carlson

3:30 pm

3:45 pm
Deformable Rigid Bodies and Fragment Clustering at Industrial Light & Magic

4:30 pm
Procedurally Generating Fragmented Meshes at Disney Interactive Studios

4:45 pm
Accelerating Rigid-Body Simulation and Fracture Using GPU




Basic understanding of using particle and rigid-body dynamics in film or games. Useful but not required: experience with 3D authoring tools such as Maya, basic knowledge of data structures such as hierarchies, and familiarity with computing-system architecture, graphics hardware, and parallel processing.

Intended Audience

Anyone who wants to learn more about the tools, methodology and implementation used to create destruction using rigid-body dynamics used in film and game production.


Erwin Coumans
Advanced Micro Devices, Inc.

Erwin Coumans
Advanced Micro Devices, Inc.

Takahiro Harada
Advanced Micro Devices, Inc.

Nafees Bin Zafar
DreamWorks Animation

Mark Carlson
DreamWorks Animation

Brice Criswell
Industrial Light & Magic

Michael Baker
Art Instiute of Las Vegas

Phil Knight
Disney Interactive Studios